SquadfatherBuilt & launched end to end

Squadfather: a full game, built and shipped solo.

A fun experiment with a serious question behind it: how far can the newest AI models take a complete game? Everything in Squadfather was built with AI, from the coach mascots and the gameplay to the achievements, the 1v1 multiplayer and the translations into 22 languages. I directed it, set the guardrails and shipped it to the App Store.

Product
playsquadfather.com
Platforms
iPhone, iPad
Services
AI developmentGame designMultiplayer backendWebsite
Squadfather website: Become the Squadfather, with the AI-made coach mascot beside the app
The marketing site, in 22 languagesplaysquadfather.com
The numbers

From an idea to the App Store, built by AI.

100%Built with AI, code, art and copy
22Languages, translated by AI
54AI-generated coach looks
39Achievements to unlock
What I built

Spin. Draft. Compete.

A football squad game with a simple loop and a lot underneath it.

The gameplay loop

Spin a wheel for a club, draft your XI from this season's squads across 18 leagues, then play out the whole season and chase an unbeaten record.

  • A wheel that lands on a real club from your chosen league
  • Every season simulated and checked on the server
  • Manager levels, login streaks and 39 achievements

Coaches with character

The Squadfather and his rival were designed with AI image generation as a layered set of outfits, glasses and whistles, giving 54 combinations that players unlock and customise.

1v1 multiplayer

Challenge a friend live with a six-character code, or get matched by rating and climb six tiers from Bronze to Elite.

Leaderboards worldwide

Weekly ladders for every league, an all-time global board and a 1v1 board, with the game and the website in 22 languages.

How it was built

AI does the work. I set the direction.

Not a prototype or a demo: a live game on the App Store, built by AI agents working to a plan.

  1. Plan

    Rules and plans first

    Every feature started as a written plan, with clear rules for the agents on how the game, the data and the brand should work.

  2. Build

    AI writes the code

    AI agents built the app, the match engine, the multiplayer backend and the website, feature by feature.

  3. Create

    AI makes the art and copy

    The coach mascots, achievement badges, store listings and translations into 22 languages were all produced with AI.

  4. Check

    Tests decide what ships

    Hundreds of automated tests and layout checks on phone sizes and languages gate every release.

Screens

The game, the coaches and the site.

Squadfather home screen: Play Now, 1v1 multiplayer and a list of leagues
Home
1v1 multiplayer screen: begin matchmaking or play a friend with a code
1v1 multiplayer
Manager profile: rating, achievements, badges and the customised coach
Manager profile

The AI-made coaches

The Squadfather coach mascot, arms foldedThe Squadfather lifting a gold trophyThe Squadfather with a clipboardA coach in a cricket-style jumper with a notebookAn older coach in a gilet

The website

How it's built

An AI-built game, held to a human standard.

A top-level look at how it's put together. AI agents did the building; the guardrails around them are what made it shippable.

See how it's built Optional, for the technically curious
Client

One codebase, iPhone, iPad and web

A single TypeScript codebase for the iPhone and iPad apps and the browser game, with smooth native animation throughout.

TypeScriptReact NativeExpoReanimated
Backend

Serverless at the edge

1v1 rooms, matchmaking, leaderboards and scheduled jobs run on a serverless worker with an edge database. Updates ship over the air from a self-hosted, code-signed update server.

Cloudflare WorkersD1R2Cron
Fair play

The server has the final say

The match engine is a pure, seeded function, so the server re-runs every match and season and only its result counts. No result can be faked from the app.

Server verificationSeeded simulationRating bands
Guardrails

How AI-built code stays reliable

Written rules for the agents, numbered plans for every feature and hundreds of automated tests, so each change the AI made had to prove itself before it shipped.

Agent rulesPlans560+ testsPlaywright
AboutJosh Pavey
Josh PaveyFounder

Senior strategy. Hands-on delivery.

I've spent 7+ years in paid advertising, agency-side and in-house, most recently as Head of Paid Search for 3+ years at Soar With Us, a D2C agency, growing brands to 8+ figures. I've since started Pavegrowth to continue my love of building and growing brands with that expertise.

Alongside the ad accounts I build Shopify themes, iOS apps and software products, including my own. Growth marketing and development under one roof. I utilise AI workstreams to support moving faster & streamlining internal & client workflows to ensure efficiency, whilst the strategy, judgement and accountability are mine. You talk directly to the person doing the work.

7+Years in paid ads
£10M+Ad spend managed
100sAudits & accounts managed
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