A fun experiment with a serious question behind it: how far can the newest AI models take a complete game? Everything in Squadfather was built with AI, from the coach mascots and the gameplay to the achievements, the 1v1 multiplayer and the translations into 22 languages. I directed it, set the guardrails and shipped it to the App Store.
The marketing site, in 22 languagesplaysquadfather.com
The numbers
From an idea to the App Store, built by AI.
100%Built with AI, code, art and copy
22Languages, translated by AI
54AI-generated coach looks
39Achievements to unlock
What I built
Spin. Draft. Compete.
A football squad game with a simple loop and a lot underneath it.
The gameplay loop
Spin a wheel for a club, draft your XI from this season's squads across 18 leagues, then play out the whole season and chase an unbeaten record.
A wheel that lands on a real club from your chosen league
Every season simulated and checked on the server
Manager levels, login streaks and 39 achievements
Coaches with character
The Squadfather and his rival were designed with AI image generation as a layered set of outfits, glasses and whistles, giving 54 combinations that players unlock and customise.
1v1 multiplayer
Challenge a friend live with a six-character code, or get matched by rating and climb six tiers from Bronze to Elite.
Leaderboards worldwide
Weekly ladders for every league, an all-time global board and a 1v1 board, with the game and the website in 22 languages.
How it was built
AI does the work. I set the direction.
Not a prototype or a demo: a live game on the App Store, built by AI agents working to a plan.
Plan
Rules and plans first
Every feature started as a written plan, with clear rules for the agents on how the game, the data and the brand should work.
Build
AI writes the code
AI agents built the app, the match engine, the multiplayer backend and the website, feature by feature.
Create
AI makes the art and copy
The coach mascots, achievement badges, store listings and translations into 22 languages were all produced with AI.
Check
Tests decide what ships
Hundreds of automated tests and layout checks on phone sizes and languages gate every release.
Screens
The game, the coaches and the site.
Home
1v1 multiplayer
Manager profile
The AI-made coaches
The website
Settle it with your matesThe loop, in six steps
How it's built
An AI-built game, held to a human standard.
A top-level look at how it's put together. AI agents did the building; the guardrails around them are what made it shippable.
See how it's built Optional, for the technically curious
Client
One codebase, iPhone, iPad and web
A single TypeScript codebase for the iPhone and iPad apps and the browser game, with smooth native animation throughout.
TypeScriptReact NativeExpoReanimated
Backend
Serverless at the edge
1v1 rooms, matchmaking, leaderboards and scheduled jobs run on a serverless worker with an edge database. Updates ship over the air from a self-hosted, code-signed update server.
Cloudflare WorkersD1R2Cron
Fair play
The server has the final say
The match engine is a pure, seeded function, so the server re-runs every match and season and only its result counts. No result can be faked from the app.
Server verificationSeeded simulationRating bands
Guardrails
How AI-built code stays reliable
Written rules for the agents, numbered plans for every feature and hundreds of automated tests, so each change the AI made had to prove itself before it shipped.
I've spent 7+ years in paid advertising, agency-side and in-house, most recently as Head of Paid Search for 3+ years at Soar With Us, a D2C agency, growing brands to 8+ figures. I've since started Pavegrowth to continue my love of building and growing brands with that expertise.
Alongside the ad accounts I build Shopify themes, iOS apps and software products, including my own. Growth marketing and development under one roof. I utilise AI workstreams to support moving faster & streamlining internal & client workflows to ensure efficiency, whilst the strategy, judgement and accountability are mine. You talk directly to the person doing the work.
7+Years in paid ads
£10M+Ad spend managed
100sAudits & accounts managed
30-minute intro call
Let's grow your brand, together.
Thirty minutes to get to know your brand, your goals and where the growth is. No pitch deck, just a straight conversation about where we'd take it next.